using VoxelGame.Character;

namespace PK.Broadcaster
{
	public class ToolChangedMessage : IMessage
	{
		private CharacterToolsController.ToolData.Tools _toolTypeSelected;

		public CharacterToolsController.ToolData.Tools ToolTypeSelected => _toolTypeSelected;

		public ToolChangedMessage(CharacterToolsController.ToolData.Tools toolTypeSelected)
		{
			_toolTypeSelected = toolTypeSelected;
		}
	}
}
